Imagine You Have 3 Different Uis and You Want to Know Which One Is Best. What Would You Do

Three principles to better present your UI designs

Cover image

  • Principle 1: Objective, not subjective
  • Principle two: Don't tell your stakeholders a story; take them on the journeying with you
  • Principle iii: Bit by bit
  • The iii principles in action
  • Closing thoughts

Section image showing a painting with a cross and a building with a check mark.

Principle one: Objective, not subjective

Imagine you go to a gallery and on the wall is a behemothic abstract painting. People are nodding and praising it — simply how do yous know information technology's whatever adept? How do you lot know that the creative person is a main and not a v-year-old?

Section image showing a book with a cross and a mountain with a check mark.

Principle two: Don't tell your stakeholders a story; take them on the journey with you lot

If y'all watch near any video on presenting an thought, you will hear the term "storytelling," which is really slap-up advice if you lot are trying to sell an idea or a product. But you aren't trying to sell an thought or a product. You are trying to sell a user period or a new interface pattern, or a component.

Method one: Constant updates and feedback sessions.

If you are lucky and your stakeholders are quite involved, you will exist able to bounciness designs and ideas off them informally throughout the design process.

Method 2: Accept them on a journey in your design presentation

So, method one is definitely my preferred method, but it simply isn't ever possible. That's when method two comes into practice.

Section image showing a corn with a bite out of it with a cross and a corn with kernels missing with a check mark.

Principle iii: Fleck by bit

So, now that you lot take my offset ii nuggets of wisdom — how do you utilise them?

Summary image of last three sections.

The three principles in activeness

Before I bear witness you the iii principles in activeness, let me show you the three principles, not in activity:

Example of a bad slide

Brief page

Having a slide explaining the brief to the viewers gives them something to judge. Afterward all, how can you say how practiced something is without some sort of measurement?

Example of a brief

Argument pages

So here we can see the designer explaining why they made a conclusion. Notice how it is all objective with logical arguments.

Example of an argument page showing structure.

Tip: I like showing my ideas as wireframes equally opposed to "for reals" designs. That way the audience focuses on the idea, and not on the visuals.

Example of an argument page showing the basics.

Tip: Include whatsoever research you have done. This shows the audience that you have considered all the small things.

Example of an argument page showing bought and unbought states.

Tip: Showing a direct quote from a user (or a testing participant) and how you answered information technology in your pattern, is the easiest way to brand stakeholders smile.

Example of an argument page showing saving icons.

Tip: Enquiry how your competitors solved the aforementioned trouble yous are dealing with. This is also some other way of adding authority to an idea.

UI pages

By the time they have gotten to the reveal, chances are, they have a fairly good idea well-nigh what information technology looks similar. So here, y'all just have to show the more technical stuff similar how it looks, how it works, etc.

Example of a presentation cover.

Example of a design page showing a single infomation card.

Example of a design page showing a different states of a card.

Example of a design page showing a the cards in a library view.

Tip: Always show how a component looks in a layout. This is the 'truest' ways information technology can be judged as that is how users will encounter it.

Bonus pages

Having a bonus is plainly non necessary, simply it certainly is the cherry on meridian. A bonus section is where you tin can flex your creative muscles and add together to the brief. These can be minor ideas or big ones. They too don't have to be that realistic.

Example of a bonus cover page.

Tip: Having a title slide helps build a bit of drama. And what is a presention without drama, right?

Example of a bonus idea.

Tip: Don't exist afraid to show culling or rough thoughts when presenting a bonus idea. Best scenario, this volition encourage stakeholders to join the chat.

Can you lot see how we bought the stakeholders on an utterly objective journey? And how breaking up the presentation into fiddling bits allowed viewers to digest i thought at a time.

Closing thoughts

When I was 17, similar most people, I was torn about what to do after loftier school. My pick was between advertisement/graphic pattern or concrete production pattern. My dad's suggestion was, "Become into advertising. Even if you lot change careers, the ability to sell ideas will ever be useful." And correct he was.

✨ May your future presentations go well and non run over your dejeuner break.✨

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Source: https://uxdesign.cc/three-principles-to-better-present-your-ui-designs-8c47e66aec29

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